The Loot gamemode is a deathmatch subtype introduced by Battlezone II that revolves around collecting the greatest number of target objects.
Battlezone II[]
Players are awarded 100 points for each Moneybag they pick up, with kills and deaths worth the same as in standard deathmatch play.[1] As killing players does little to impede their progress or score, Loot matches often lack direct combat and as a result are rare. Custom-made loot maps are just as uncommon, though often use a custom moneybag object to give them a more serious atmosphere.
Maps[]
References[]
- ↑ Battlezone II, Loot: Pleasantville
Gamemodes | ||
---|---|---|
Singleplayer | Arcade · Instant Action · Singleplayer | |
Multiplayer | Deathmatch (Attack and Defend · Capture the Flag · Chicken · King of the Hill · Loot · Race · Sniper Deathmatch · Squad Deathmatch) · Strategy (Free-for-All · Multi-Player Instant · Strategy Capture the Flag) |