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The Loot gamemode is a deathmatch subtype introduced by Battlezone II. Players are awarded 100 points for each Moneybag they pick up, with kills and deaths worth the same as in standard deathmatch play.[1] As killing players does little to impede their progress or score, Loot matches often lack direct combat and as a result are rare. Custom-made loot maps are just as uncommon, though often use a custom moneybag object to give them a more serious atmosphere.

Maps

References

  1. Battlezone II, Loot: Pleasantville
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