The Loot gamemode is a deathmatch subtype introduced by Battlezone II. Players are awarded 100 points for each Moneybag they pick up, with kills and deaths worth the same as in standard deathmatch play.[1] As killing players does little to impede their progress or score, Loot matches often lack direct combat and as a result are rare. Custom-made loot maps are just as uncommon, though often use a custom moneybag object to give them a more serious atmosphere.
Maps
References
- ↑ Battlezone II, Loot: Pleasantville