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{| class="infobox" style="float:right; width: 25em; text-align: left; font-size: 90%" cellspacing="0"
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|+ style="background-color: #666666; font-size: 140%;" |<span style="color: #ffffff;">'''Ken Miller'''</span>
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| colspan="0" style=" text-align:center;" |[[Image:miller_headshot.jpg|center|200px]]
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! colspan="0" style=" font-size: 100%;" align="center" | <span style="color: #ffffff;">Information</span>
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|'''Name:''' Ken Miller
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|'''Handle:''' CodeElf, Ultraken
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|'''Born:''' 1973-11-18
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|'''Hometown:''' Austin, Texas
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|'''Profession:''' Games Programmer
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'''Ken Miller''' (also known by the nicknames '''''CodeElf'' '''and '''''Ultraken''''') was one of the original programmers for both [[Battlezone (1998)|Battlezone]] and [[Battlezone II]]. He joined [[Nathan Mates]] in working on the [[1.3 Patch (Battlezone II)|1.3 Patch]] for Battlezone II in 2001 and since 2007 he has also been the developer of Battlezone's [[1.5 Patch]].
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== Background ==
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Miller graduated the [[wikipedia:Massachusets Institute of Technology|Massachusets Institute of Technology]] in 1996. Months after his graduation he started work at [[Activision]], where he became the physics, effects and interface programmer for the game that would later become Battlezone. He worked with Activision until June 1998 - two months after Battlezone was shipped - when he was part of the group of Dark Reign and Battlezone developers who split from Activision to form [[Pandemic Studios]].
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He worked with Pandemic for seven and a half years, and was credited on seven of their games; his work on Battlezone II was described as Acting Lead Programmer and comprised duties of both programmer and art team liaison.
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Miller left Pandemic two years before the studio was purchased and shut down in 2009 and instead moved to [[wikipedia:Armature Studio|Armature Studio]] where he worked on the [[wikipedia:Batman: Arkham|Batman: Arkham]] series.
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== Credits ==
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* Programming on [[Battlezone (1998)|Battlezone]] with [[Activision]]
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* Lead programming on [[Battlezone II]] with [[Pandemic Studios]]
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* Additional programming on [[wikipedia:Dark Reign 2|Dark Reign 2]] with Pandemic Studios
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* Programming on [[wikipedia:Star Wars: The Clone Wars (2002 video game)|Star Wars: The Clone Wars with]] Pandemic Studios
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* Programming on [[wikipedia:Star Wars: Battlefront|Star Wars: Battlefront]] with Pandemic Studios
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* Programming on [[wikipedia:Star Wars: Battlefront II|Star Wars: Battlefront II]] with Pandemic Studios
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* Additional programming on [[wikipedia:Mercenaries 2: World in Flames|Mercenaries 2: World in Flames]] with Pandemic Studios
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* Senior engineering on [[wikipedia:The Lord of the Rings: Conquest|The Lord of the Rings: Conquest]] with Pandemic Studios
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* Engineering on [[wikipedia:Batman: Arkham Origins Blackgate|Batman: Arkham Origins Blackgate]] with Armature Studio
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{{PeopleNav}}
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[[Category:People]]

Revision as of 17:14, 4 March 2016

Ken Miller
Miller headshot
Information
Name: Ken Miller
Handle: CodeElf, Ultraken
Born: 1973-11-18
Hometown: Austin, Texas
Profession: Games Programmer

Ken Miller (also known by the nicknames CodeElf and Ultraken) was one of the original programmers for both Battlezone and Battlezone II. He joined Nathan Mates in working on the 1.3 Patch for Battlezone II in 2001 and since 2007 he has also been the developer of Battlezone's 1.5 Patch.

Background

Miller graduated the Massachusets Institute of Technology in 1996. Months after his graduation he started work at Activision, where he became the physics, effects and interface programmer for the game that would later become Battlezone. He worked with Activision until June 1998 - two months after Battlezone was shipped - when he was part of the group of Dark Reign and Battlezone developers who split from Activision to form Pandemic Studios.

He worked with Pandemic for seven and a half years, and was credited on seven of their games; his work on Battlezone II was described as Acting Lead Programmer and comprised duties of both programmer and art team liaison.

Miller left Pandemic two years before the studio was purchased and shut down in 2009 and instead moved to Armature Studio where he worked on the Batman: Arkham series.

Credits

People
Activision Paul Baker · Wendy Cutler · Brian Diggs · Ken Miller · Brad Pickering
Team Evolve Toni Chaffin · Richard Farrelly
Pandemic Studios Peter Jessop · Ken Miller · Brad Pickering · Battlezone II Hit Team
Independent Andrew Roals