Battlezone Wiki
No edit summary
Tag: rte-source
No edit summary
Tag: rte-source
Line 60: Line 60:
 
Demo01_editor.png|The [[Satellite Tower]]s to the south, at the player's spawn point
 
Demo01_editor.png|The [[Satellite Tower]]s to the south, at the player's spawn point
 
</gallery>
 
</gallery>
  +
  +
==Map==
  +
<imap map-id=9816 />
   
 
== Appearances ==
 
== Appearances ==

Revision as of 16:25, 24 March 2015

Benchmark Demo
Demo01 bz1 shell
Information
Name: Benchmark Demo
World: Achilles[1]
Campaign: Combat Exercises

Details
Faction: NSDF
Enemy: CCA
Scrap: 0
Geysers: 0

Music
None

Chronology (Battlezone Demo)
Tran04 shellDemo01 bz1 shellNomapbz1

The Benchmark Demo is a mission included in the second version of the Battlezone Demo, also present as an unused mission in Battlezone. It features no gameplay and loops a short cutscene four times, displaying the average framerates at the end. Like The Playground on the retail version, the mission can only be accessed from the Combat Exercises mission archive.

Details

Demo01 combat

A skirmish at the CCA outpost

As the name suggests, the benchmark demo was created to gauge the performance of the computer it is run on. It shows a Grizzly, Thunderbolt and Longbow - the former implied to be the player - launching an assault on a CCA communications and research outpost defended by two Stolis, a Tusker and Grendel from a small staging outpost. The cutscene is controlled by the standard AI system and the combat will therefore play out slightly differently every time. It runs for 55 seconds or until the Grizzly is destroyed (the latter is more common), then resets.[2] After playing five times, the game displays the average and maximum framerates.

Trviia

Demo01 editor

The Satellite Towers to the south

  • The map used for the demo was derived from that used for Tapping the Core and has only a few minor differences (such as the presence of several small lakes and streams).
  • There is an NSDF Lightning Power Plant, Satellite Tower and CCA Satellite Tower pre-placed to the south of the area where the cutscene takes place, but they never appear on-screen. The player will spawn here if the mission is loaded with the /startedit flag.[3]
  • Bug iconBug! With every repetition the game redraws building shadows, causing the shadows of previously-destroyed objects to get larger and blacker with each iteration.
  • Bug iconBug! Dropped scrap from destroyed units and vehicles are not removed when the mission resets.

Gallery

Map


Appearances

References

  1. Battlezone, Demo01.trn
  2. DLL Source, DemoMission.cpp
  3. Battlezone, Demo01.bzn
Combat Exercises
Battlezone Demo Combat Driving · Defensive Command · Bio-metal Scavenging · Attack and Destroy · Benchmark Demo[?]
Battlezone Combat Driving · Defensive Command · Bio-metal Scavenging · Attack and Destroy · The Playground[?]
Battlezone 64 Combat Driving · Sniper Training · Defensive Command · Bio-metal Scavenging · Attack and Destroy