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Battlezone Wiki
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pages
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Furies
CCA
Third Reich
NSDF
CRA
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Battlezone (1998) Renders
Svwalk render.png
Svtank render.png
Svturr render.png
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Ubtart render.png
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BZ2 1.3 Shellmaps
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Benchmark Demo
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{| class="infobox" style="float:right; width: 25em; text-align: left; font-size: 90%" cellspacing="0" |+ style="background-color: #1a1d00; font-size: 140%;"|<span style="color: #ffffff;">'''Benchmark Demo'''</span> |- |colspan="0" style=" text-align:center;"|[[Image:Demo01_bz1_shell.png|center|300px]] |- ! style=" font-size: 100%;" align="center" colspan="0"| <span style="color: #ffffff;">Information</span> |- |'''Name:''' Benchmark Demo |- |'''World:''' [[Achilles]]<ref>[[Battlezone (1998)]]{{C|, Demo01.trn}}</ref> |- |'''Campaign:''' [[Combat Exercises]] |- |<hr /> |- ! style=" font-size: 100%;" align="center" colspan="0"| <span style="color: #ffffff;">Details</span> |- |'''Faction:''' [[NSDF]] |- |'''Enemy:''' [[CCA]] |- |'''Scrap:''' 0 |- |'''Geysers:''' 0 |- |<hr /> |- ! style=" font-size: 100%;" align="center" colspan="0"| <span style="color: #ffffff;">Music</span> |- |'''None''' |- |<hr /> |- ! style=" font-size: 100%;" align="center" colspan="0"| <span style="color: #ffffff;">Chronology (Battlezone Demo)</span> |- |[[Image:tran04_shell.png|100px|link=Attack and Destroy]][[Image:Demo01_bz1_shell.png|100px|link=]][[Image:nomapbz1.png|100px|link=]] |} The '''Benchmark Demo''' is a mission included in the second version of the [[Battlezone Demo]], also present as an unused mission in [[Battlezone (1998)|Battlezone]]. It features no gameplay and loops a short cutscene five times, displaying the average framerates at the end. Like [[The Playground]] on the retail version, the mission can only be accessed from the [[Combat Exercises]] [[mission archive]]. == Details == [[File:Demo01_combat.png|thumb|left|120px|A skirmish at the CCA outpost]] As the name suggests, the benchmark demo was created to gauge the performance of the computer it is run on. It shows a [[Grizzly]], [[Thunderbolt (NSDF)|Thunderbolt]] and [[Longbow]] - the former implied to be the player - launching an assault on a [[CCA]] outpost defended by two [[Stoli]]s, a [[Tusker]] and [[Grendel]] from a small staging point. The cutscene is controlled by the standard AI system and the combat will therefore play out slightly differently every time. It runs for 55 seconds or until the Grizzly is destroyed (the latter is more common), then resets.<ref>[[DLL Source Pack]]{{C|, DemoMission.cpp}}</ref> After playing five times, the game displays the average and maximum framerates. == Trivia == [[File:Demo01_editor.png|thumb|left|120px|The Satellite Towers to the south]] *The map used for the demo was derived from that used for [[Tapping the Core]] and has only a few minor differences (such as the presence of several small lakes and streams). *There is an NSDF [[Lightning Power Plant (NSDF)|Lightning Power Plant]], [[Communication Tower (NSDF)|Communication Tower]] and CCA [[Satellite Tower (CCA)|Satellite Tower]] pre-placed to the south of the area where the cutscene takes place, but they never appear on-screen. The player will spawn here if the mission is loaded with the <code>/startedit</code> flag.<ref>[[Battlezone (1998)]]{{C|, Demo01.bzn}}</ref> *{{bug}} With every repetition the game redraws building shadows, causing the shadows of previously-destroyed objects to get larger and blacker with each iteration. *{{bug}} Dropped scrap from destroyed units and vehicles are not removed when the mission resets. *{{bug}} While the map can be launched from a shortcut in release versions of the game, attempting to do so causes [[1.5 Patch|1.5]] to lock up. ==Gallery== <gallery spacing="small" position="left" widths="200"> Demo01_bz1_shell.png|Shellmap Demo01_tro_shell.png|Shellmap when loaded in [[Battlezone: The Red Odyssey]] Demo01_staging.png|The NSDF staging ground Demo01_outpost.png|The CCA research and communications outpost Demo01_combat.png|Fighting inside the CCA base Demo01_combat1.png|An alternate shot of the above, demonstrating the shadow redraw bug Demo01_editor.png|The [[Satellite Tower]]s to the south, at the player's spawn point </gallery> ==Map== <imap map-id=9816 /> == Appearances == *[[Battlezone Demo]] {{first}} *[[Battlezone (1998)|Battlezone]] {{assetsonly}} *[[DLL Source Pack]] ==References== <references/> {{CombatExercisesNav}} [[Category:Missions]] [[Category:Combat Exercises]] [[Category:Articles with broken maps]]
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