|Developer: MC Lothlorien|
|Platform: BBC Micro|
|Release Date: 1983|
Battlezone 2000 is a game for the BBC Micro and Acorn Electron by MC Lothlorien. It is not created under license from Atari, or indeed even associated with their later and more famous Battlezone, but is notable for several similarities in name and gameplay. It is based on the 1977 board game Ogre and its sequel G.E.V..
Battlezone 2000 is a turn-based strategy game set on a grid of 15 tiles by 22. The player's objective is to stop a single computer-controlled enemy tank - the Ogre - from reaching the bottom of the board using a combination of units. In this way, its gameplay can be considered to be the opposite of the original; multiple player-controlled units against a single computer-controlled tank instead of a single player-controlled tank against multiple computer-controlled units.
Units in Battlezone 2000 are represented by small icons and each have four stats applied to them; attack (A), defence (D), weapons range (R) and movement range (M). The player can choose their force makeup to an extent by selecting the number of G.E.V.s, heavy tanks, and missile tanks fielded; the total number of these units cannot exceed nine and they must take a minimum of one of each.
Icon Name A D R M Amount Command Post 0 1 0 0 1 G.E.V. 2 2 2 4+2 3 Heavy Tank 4 3 2 3 3 Missile Tank 3 2 4 2 3 Infantry 3 3 1 2 6 Howitzer 6 1 8 0 1
- ^* : As a particularly fast-moving unit, the G.E.V. is allowed to move twice per turn.
The Ogre has four different weapons, each with a different set of statistics. Its movement speed is calculated as one fifth of the tread units it has remaining.
Weapon A D R Missiles 6 3 5 Main battery 4 4 3 Secondary battery 3 3 2 Anti-personnell 1 1 1
Aside from the Ogre, which starts at H21, the board is also littered with craters (), which occupy seventeen terrain squares and render them impassable. The manual mistakenly lists these alongside the player's units. Craters occupy the following tiles:
A7, B3, B6, B12, C3, C9, F4, G7, G12, I11, J8, J11, K5, M3, M12, N9, O7
After the player has selected their difficulty, their forces are laid out as follows. If the default force makeup is overridden, the spaces for the three types of tanks (G.E.V., Heavy Tank and Missile Tank) are filled from left-to-right and top-to-bottom.
Icon Name XY XY XY XY XY XY Command Post B1 G.E.V. C6 M7 N13 Heavy Tank C14 F7 I7 Missile Tank H6 H13 L6 Infantry C5 D3 G6 H11 K6 M6 Howitzer G12
Once the forces are placed on the board, the player is asked whether they wish to let the computer take the first turn. After they input an answer, play begins.
- A G.E.V. - or ground effect vehicle - is a vehicle designed to fly at a very low altitude. The term is, as in this case, often incorrectly used to describe hovering or floating vehicles in general, which means the G.E.V. featured in Battlezone 2000 is similar in function to those seen in other Battlezone games.