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Battlezone: Rise of the Black Dogs had a MIDI soundtrack composed by Matthew Simmonds[1], partially inspired by and expanding on the original. As the tracks are raw MIDI data they are numbered according to the order they are stored in in memory. Twenty-two MIDI files are stored in the game memory for use during play, with an additional five samples used in the menu.

Track Listing

MIDI Files

# Description Level Audio
1 A rendition of Battlezone's main theme, slightly shorter than the original. Menu, NSDF08, NSDF13, CCA04, BD08
Rbd track1
2 Fast percussion and rapid synth bass, with slow brass and string lines. A bass string interlude half-way through introduces additional brass lines over the top. Tutorial, NSDF14, NSDF15
Rbd track2
3 Opens with a sharp synth sound and light brass pad, with the introduction of brass and percussion later on. Probably one of Rise of the Black Dogs' more identifiable tracks. NSDF01, NSDF07, CCA01, BD01, BD07
Rbd track3
4 Opens with sparse percussion and a solo string part, then builds into the latter half of track 3 from the original with the string line continuing over the top. NSDF01, NSDF11, BD03
Rbd track4
5 Heavy percussion and a bass drone with low brass lead. Synth parts and a trumpet lead are introduced and the tempo picks up towards the end. NSDF16, CCA03
Rbd track5
6 Industrial percussion and string pads carry through the first half of the piece, before a synth bass and fast-paced percussion appear alongside repeating brass and string patterns. NSDF12
Rbd track6
7 A slow thrumming rhythm with flowing strings, interrupted by a repeating bass and string stabs with brass lead throughout. NSDF05, NSDF10, NSDF17, CCA08, BD05, BD10
Rbd track7
8 A plucked string bass opens the track, which builds with the introduction of several brass lines and a marching snare. The latter section of the original's track 4 with additional brass picks up in the middle and continues to a fanfare at the end. NSDF02, NSDF04, NSDF09, CCA07, BD02, BD04, BD09
Rbd track8
9 Based on the eighth track of the original soundtrack, with addition and variation of brass lead parts. CCA05, CCA06
Rbd track9
10 Based on track fifteen from the original soundtrack, with new string parts introduced part way through. Percussion drops out to make way for pizzicato strings, then resumes a slow marching beat. NSDF06, CCA02, BD06
Rbd track10
11 Militaristic marching snare with string ostinato and brass lead. A bass drone is introduced at the very end along with slow rising strings. American Arcade 1
Rbd track11
12 Marching snare and brass fanfares throughout. American Arcade 2
Rbd track12
13 Slow brass pattern with snare and a quiet synth bass. American Arcade 3
Rbd track13
14 Lots of marching percussion and a bass drone with quiet brass lead. Slowly builds over a synth bass at the end. Soviet Arcade 1
Rbd track14
15 A slow march with bass drone, low brass bass and higher patterns at lead. Soviet Arcade 2
Rbd track15
16 Industrial percussion and rhythm synth, with string bass and leads. Gathers speed with the introduction of another synth towards the end. Soviet Arcade 3
Rbd track16
17 Slow percussion with deep synth bass and lead. Brass chords introduced over the top. Black Dog Arcade 1
Rbd track17
18 Heavy delayed snare and complex synth bass line, with brass chords and string pads, and a plucked string bass over the top. Black Dog Arcade 2
Rbd track18
19 Wide bass sound and rhythmic synths with string pad and brass lead. Black Dog Arcade 3
Rbd track19
20 Percussion and tremolo string pads playing a rising pattern. Switches to pitched percussion later, which may be a MIDI programming error. Unused
Rbd track20
21 Percussion and string sections playing a series of minor-key fanfares similar to that used on mission failure. Unused
Rbd track21
22 A fast and upbeat track with brass fanfares and rising string patterns throughout. One of the most varied tracks. Unused
Rbd track22

Samples

# Description Level Audio
1 A rendition of Battlezone's main theme, slightly shorter than the original. Crave Entertainment flash
Rbd sample1
2 Fast percussion and rapid synth bass, with slow brass and string lines. A bass string interlude half-way through introduces additional brass lines over the top. Climax Group flash
Rbd sample2
3 Militaristic percussion followed by a short rising fanfare. Title screen
Rbd sample3
4 A rising fanfare used on mission success. Mission success screen
Rbd sample4
5 A minor-key string pattern used on mission failure. Mission failure screen
Rbd sample5

References

  1. Rise of the Black Dogs credits at allgame.com
Battlezone Series
Games Battlezone (Battle Grounds · The Red Odyssey · Rise of the Black Dogs · Gold Pack) · Battlezone II: Combat Commander
Remasters Battlezone 98 Redux (Battlezone 98 Redux: The Red Odyssey · Battlezone 98 Redux: Odyssey Edition)
Soundtracks Battlezone (The Red Odyssey · Rise of the Black Dogs · Early Test Soundtrack) · Battlezone II (Battlezone II Music Pack)
Demos Battlezone (Instant Action · The Red Odyssey) · Battlezone II
Strategy Guides Battlezone · Battlezone II
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