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Battlezone: Rise of the Black Dogs Soundtrack

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[[Battlezone: Rise of the Black Dogs]] had a MIDI soundtrack composed by [[Matthew Simmonds]]<ref>[http://www.allgame.com/game.php?id=19925&tab=credits Rise of the Black Dogs credits] at [http://www.allgame.com allgame.com]</ref>, partially inspired by and expanding on the [[Battlezone Soundtrack|original]]. As the tracks are raw MIDI data they are numbered according to the order they are stored in in memory. Twenty-two MIDI files are stored in the game memory for use during play, with an additional five samples used in the menu.
|+ style="background-color: #7b5b3b; font-size: 140%;"|<span style="color: #ffffff;">'''Battlezone:<br />Rise of the Black Dogs'''</span>
 
|-
 
|colspan="0" style=" text-align:center; font-size:90%;"|[[Image:rbd_front_square.png|center|300px]]
 
|-
 
! style=" font-size: 100%;" align="center" colspan="0"| <span style="color: #ffffff;">Information</span>
 
|-
 
|'''Composer:''' [[Matthew Simmonds]]
 
|-
 
|'''Release Date:''' 2000-03-29
 
|}
 
[[Battlezone: Rise of the Black Dogs]] had a MIDI soundtrack composed by [[Matthew Simmonds]]<ref>[http://www.allgame.com/game.php?id=19925&tab=credits Rise of the Black Dogs credits] at [http://www.allgame.com allgame.com]</ref>, partially inspired by and expanding on the [[Battlezone Soundtrack|original]]. As the tracks are raw MIDI data they are numbered according to the order they are stored in in memory. Twenty-two MIDI files are stored in the game memory for use during play, with an additional five samples used in the menu system.<ref>[[Battlezone: Rise of the Black Dogs]]</ref>
 
 
Due to the Nintendo 64 sound chip's limitation of seven voices per track, the MIDI files stored on the cartridge are not divided into discrete instruments. Each track in these MIDI files was programmed to switch between the eleven instruments in order to deliver the desired polyphonic effect.
 
 
A [[Rise of the Black Dogs: Re-Orchestrated|re-orchestrated]] version of the soundtrack was released by the [[Heracles Brigade]] in 2015 as part of the [[Rise of the Black Dogs Decompilation Project]].
 
   
 
==Track Listing==
 
==Track Listing==
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| 2
 
|Fast percussion and rapid synth bass, with slow brass and string lines. A bass string interlude half-way through introduces additional brass lines over the top.
 
|Fast percussion and rapid synth bass, with slow brass and string lines. A bass string interlude half-way through introduces additional brass lines over the top.
| [[Combat Driving]], [[Sniper Training]], [[Defensive Command|Defensive Combat]], [[Bio-metal Scavenging]], [[Attack and Destroy]], [[United We Fight, United We Die]], [[Strike at the Heart]]
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| [[Combat Exercises]], [[United We Fight, United We Die]], [[Strike at the Heart]]
 
| [[File:rbd_track2.ogg]]
 
| [[File:rbd_track2.ogg]]
 
|-
 
|-
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| 11
 
| 11
 
|Militaristic marching snare with string ostinato and brass lead. A bass drone is introduced at the very end along with slow rising strings.
 
|Militaristic marching snare with string ostinato and brass lead. A bass drone is introduced at the very end along with slow rising strings.
| [[NSDF]] [[Arcade Mode|Arcade]] levels [[Arcade 1 (NSDF)|1]], [[Arcade 4 (NSDF)|4]], [[Arcade 7 (NSDF)|7]], [[Arcade 10 (NSDF)|10]] & [[Arcade 13 (NSDF)|13]]
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| [[Arcade Mode|American Arcade 1]]
 
| [[File:rbd_track11.ogg]]
 
| [[File:rbd_track11.ogg]]
 
|-
 
|-
 
| 12
 
| 12
 
|Marching snare and brass fanfares throughout.
 
|Marching snare and brass fanfares throughout.
| NSDF Arcade levels [[Arcade 2 (NSDF)|2]], [[Arcade 5 (NSDF)|5]], [[Arcade 8 (NSDF)|8]], [[Arcade 11 (NSDF)|11]] & [[Arcade 14 (NSDF)|14]]
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| [[Arcade Mode|American Arcade 2]]
 
| [[File:rbd_track12.ogg]]
 
| [[File:rbd_track12.ogg]]
 
|-
 
|-
 
| 13
 
| 13
 
|Slow brass pattern with snare and a quiet synth bass.
 
|Slow brass pattern with snare and a quiet synth bass.
| NSDF Arcade levels [[Arcade 3 (NSDF)|3]], [[Arcade 6 (NSDF)|6]], [[Arcade 9 (NSDF)|9]] & [[Arcade 12 (NSDF)|12]]
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| [[Arcade Mode|American Arcade 3]]
 
| [[File:rbd_track13.ogg]]
 
| [[File:rbd_track13.ogg]]
 
|-
 
|-
 
| 14
 
| 14
 
|Lots of marching percussion and a bass drone with quiet brass lead. Slowly builds over a synth bass at the end.
 
|Lots of marching percussion and a bass drone with quiet brass lead. Slowly builds over a synth bass at the end.
| [[CCA]] Arcade levels [[Arcade 1 (CCA)|1]], [[Arcade 4 (CCA)|4]], [[Arcade 7 (CCA)|7]], [[Arcade 10 (CCA)|10]] & [[Arcade 13 (CCA)|13]]
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| [[Arcade Mode|Soviet Arcade 1]]
 
| [[File:rbd_track14.ogg]]
 
| [[File:rbd_track14.ogg]]
 
|-
 
|-
 
| 15
 
| 15
 
|A slow march with bass drone, low brass bass and higher patterns at lead.
 
|A slow march with bass drone, low brass bass and higher patterns at lead.
| CCA Arcade levels [[Arcade 2 (CCA)|2]], [[Arcade 5 (CCA)|5]], [[Arcade 8 (CCA)|8]], [[Arcade 11 (CCA)|11]] & [[Arcade 14 (CCA)|14]]
+
| [[Arcade Mode|Soviet Arcade 2]]
 
| [[File:rbd_track15.ogg]]
 
| [[File:rbd_track15.ogg]]
 
|-
 
|-
 
| 16
 
| 16
 
|Industrial percussion and rhythm synth, with string bass and leads. Gathers speed with the introduction of another synth towards the end.
 
|Industrial percussion and rhythm synth, with string bass and leads. Gathers speed with the introduction of another synth towards the end.
| CCA Arcade levels [[Arcade 3 (CCA)|3]], [[Arcade 6 (CCA)|6]], [[Arcade 9 (CCA)|9]] & [[Arcade 12 (CCA)|12]]
+
| [[Arcade Mode|Soviet Arcade 3]]
 
| [[File:rbd_track16.ogg]]
 
| [[File:rbd_track16.ogg]]
 
|-
 
|-
 
| 17
 
| 17
 
|Slow percussion with deep synth bass and lead. Brass chords introduced over the top.
 
|Slow percussion with deep synth bass and lead. Brass chords introduced over the top.
| [[Black Dogs|Black Dog]] Arcade levels [[Arcade 1 (Black Dog)|1]], [[Arcade 4 (Black Dog)|4]], [[Arcade 7 (Black Dog)|7]], [[Arcade 10 (Black Dog)|10]] & [[Arcade 13 (Black Dog)|13]]
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| [[Arcade Mode|Black Dog Arcade 1]]
 
| [[File:rbd_track17.ogg]]
 
| [[File:rbd_track17.ogg]]
 
|-
 
|-
 
| 18
 
| 18
 
|Heavy delayed snare and complex synth bass line, with brass chords and string pads, and a plucked string bass over the top.
 
|Heavy delayed snare and complex synth bass line, with brass chords and string pads, and a plucked string bass over the top.
| Black Dog Arcade levels [[Arcade 2 (Black Dog)|2]], [[Arcade 5 (Black Dog)|5]], [[Arcade 8 (Black Dog)|8]], [[Arcade 11 (Black Dog)|11]] & [[Arcade 14 (Black Dog)|14]]
+
| [[Arcade Mode|Black Dog Arcade 2]]
 
| [[File:rbd_track18.ogg]]
 
| [[File:rbd_track18.ogg]]
 
|-
 
|-
 
| 19
 
| 19
 
|Wide bass sound and rhythmic synths with string pad and brass lead.
 
|Wide bass sound and rhythmic synths with string pad and brass lead.
| Black Dog Arcade levels [[Arcade 3 (Black Dog)|3]], [[Arcade 6 (Black Dog)|6]], [[Arcade 9 (Black Dog)|9]] & [[Arcade 12 (Black Dog)|12]]
+
| [[Arcade Mode|Black Dog Arcade 3]]
 
| [[File:rbd_track19.ogg]]
 
| [[File:rbd_track19.ogg]]
 
|-
 
|-
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| [[File:rbd_track22.ogg]]
 
| [[File:rbd_track22.ogg]]
 
|}
 
|}
 
 
=== Samples ===
 
=== Samples ===
 
:{| class="wikitable" style="text-align:center; background: #000000; width: 100%"
 
:{| class="wikitable" style="text-align:center; background: #000000; width: 100%"
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|-
 
|-
 
| 1
 
| 1
|A brief series of percussion hits.
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|A rendition of Battlezone's main theme, slightly shorter than the original.
 
| [[Crave Entertainment]] flash
 
| [[Crave Entertainment]] flash
 
| [[File:rbd_sample1.ogg]]
 
| [[File:rbd_sample1.ogg]]
 
|-
 
|-
 
| 2
 
| 2
|A brass fanfare with marching snare and glockenspiel.
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|Fast percussion and rapid synth bass, with slow brass and string lines. A bass string interlude half-way through introduces additional brass lines over the top.
 
| [[Climax Group]] flash
 
| [[Climax Group]] flash
 
| [[File:rbd_sample2.ogg]]
 
| [[File:rbd_sample2.ogg]]
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