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{| class="infobox" style="float:right; text-align: left; font-size: 90%" cellspacing="0"
 
|+ style="background-color: #7b5b3b; font-size: 140%;"|<span style="color: #ffffff;">'''Battlezone:<br />Rise of the Black Dogs'''</span>
 
|-
 
|colspan="0" style=" text-align:center; font-size:90%;"|[[Image:rbd_front_square.png|center|300px]]
 
|-
 
! style=" font-size: 100%;" align="center" colspan="0"| <span style="color: #ffffff;">Information</span>
 
|-
 
|'''Composer:''' [[Matthew Simmonds]]
 
|-
 
|'''Release Date:''' 2000-03-29
 
|}
 
 
[[Battlezone: Rise of the Black Dogs]] had a MIDI soundtrack composed by [[Matthew Simmonds]]<ref>[http://www.allgame.com/game.php?id=19925&tab=credits Rise of the Black Dogs credits] at [http://www.allgame.com allgame.com]</ref>, partially inspired by and expanding on the [[Battlezone Soundtrack|original]]. As the tracks are raw MIDI data they are numbered according to the order they are stored in in memory. Twenty-two MIDI files are stored in the game memory for use during play, with an additional five samples used in the menu system.<ref>[[Battlezone: Rise of the Black Dogs]]</ref>
 
[[Battlezone: Rise of the Black Dogs]] had a MIDI soundtrack composed by [[Matthew Simmonds]]<ref>[http://www.allgame.com/game.php?id=19925&tab=credits Rise of the Black Dogs credits] at [http://www.allgame.com allgame.com]</ref>, partially inspired by and expanding on the [[Battlezone Soundtrack|original]]. As the tracks are raw MIDI data they are numbered according to the order they are stored in in memory. Twenty-two MIDI files are stored in the game memory for use during play, with an additional five samples used in the menu system.<ref>[[Battlezone: Rise of the Black Dogs]]</ref>
   

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