Battlezone Wiki
Advertisement
Cutcontent This article describes cut content

The subject of this article was cut from its media during its development and did not make it to release.

NCTitle The title of this article or section is based on conjecture

The name used for this article's subject is conjectural. The subject itself may be canon or non-canon.

Attack and Defend
Information
Name: Attack and Defend
Progenitor: Deathmatch
Mode: PvP Teamplay
Players: 2-8

Attack and Defend is a team-based gamemode removed from Battlezone during its development. Its one map, Capture the Flag, remains present in a relatively functional state.[1]

Details

Attack and Defend maps have two teams, each of which is given a number of piles of Supply Crates to defend. The game works in nine-minute rounds; the teams are given nine minutes to destroy the opponents' supply crates while protecting their own. If one team is successful in destroying all of the enemy supply crates, they are intended to be rewarded with a point - or, once the round timer reaches zero, the players are returned to their starting points and the crates respawn.[2]

The team points feature was never implemented, and as a result scoring in play is exactly the same as Deathmatch (and players are free to ally or unally as they please).

Removal

At some point towards the end of development, the Battlezone developers realised Attack and Defend was too broken to repair. Teams didn't work correctly, and the game would crash if players attempted to leave their tanks.[3] Since there was only one Attack and Defend map implemented at the time, the developer responsible chose to remove it from play to save themselves the work of removing the gamemode's code from the engine; as a result the map's files and the gamemode's programming remain in Battlezone to this day. Most of the team believed the gamemode completely removed.[4]

Release

In August 1998, just under six months after the game's original release, Iouri discovered the map's files remaining in the game's assets. After some experimentation he found that it still worked in a rudimentary form, and took it upon himself to release and repackage it for play, naming it Capture the Flag. Without access to the game's source code he was not able to resolve the crashes, add the intended scoring or enforce teamplay, but the map was nevertheless released in a playable state.

Repair

At some point either the 1.4 Patch or Ken Miller's 1.5 Patch resolved the crash issue that was present in Attack and Defend. Scoring was not implemented and team play was not repaired, but the gamemode was rendered completely playable and repaired to a release state. Despite this, Capture the Flag was never added to the map list.

Legacy

Some of the ideas that went into the creation of Attack and Defend would later re-emerge in Battlezone II's implementation of Strategy; two teams assaulting strategic locations instead of each other. It would later appear almost verbatim in the doomed Unofficial Expansion Pack under the name Reactor Wars.

Maps

References

  1. Battlezone, bzone.zfs
  2. Battlezone, multg1.bzn
  3. multg1.txt
  4. Mike Arkin"I did not know that we included it. I thought it never worked and was pulled." - Comment to Iouri when asked about Capture the Flag (map)
Advertisement